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Log in using mapped channel (LoginWithMappedChannel)

AndroidiOSPC

If you are using the Unity engine, see LoginWithMappedChannel in the Unity SDK.

Log in using mapped channel.

Function definition​

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool LoginWithMappedChannel(
const EINTLLoginChannel Channel,
const FString LoginMode = "AccountPortal",
const FString Permissions = "");

Parameter Instructions​

ParametersTypeDescription
channelEINTLLoginChannelSpecify the login channel.
For more information, please refer to INTLChannel.
LoginModeFStringType of login method
permissionsFStringList of authorized permissions at login, separated by commas

Observers​

The callback handler interface is AuthResultObserver.The callback data structure is AuthResult.

The callback ID is kMethodIDAuthLoginWithMappedChannel.

Code example​

UINTLSDKAPI::LoginWithMappedChannel(EINTLLoginChannel::kChannelSteam);