Log in using mapped channel (LoginWithMappedChannel)
AndroidiOSPC
If you are using the Unity engine, see LoginWithMappedChannel in the Unity SDK.
Log in using mapped channel.
Function definition
UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool LoginWithMappedChannel(
const EINTLLoginChannel Channel,
const FString LoginMode = "AccountPortal",
const FString Permissions = "");
Parameter Instructions
| Parameters | Type | Description |
|---|---|---|
| channel | EINTLLoginChannel | Specify the login channel. For more information, please refer to INTLChannel. |
| LoginMode | FString | Type of login method |
| permissions | FString | List of authorized permissions at login, separated by commas |
Observers
The callback handler interface is AuthResultObserver.The callback data structure is AuthResult.
The callback ID is kMethodIDAuthLoginWithMappedChannel.
Code example
UINTLSDKAPI::LoginWithMappedChannel(EINTLLoginChannel::kChannelSteam);