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语音翻译 V2(TranslateVoice V2)

AndroidiOSWindows
如果您使用的是 Unity 引擎,请参见 Unity SDK 的 TranslateVoiceV2

语音翻译,请参见 FINTLTranslatorLang 查看支持的语言列表。

函数定义

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static void TranslateVoiceV2(FINTLTranslatorVoiceV2Req req_info);

入参说明

参数类型说明
req_infoFINTLTranslatorVoiceV2Req翻译请求信息,详见 TranslatorVoiceV2Req

回调处理

回调处理接口是 TranslatorResultObserver。回调数据结构是 TranslatorResult

回调 ID 是 kMethodIDTranslatorTranslateVoiceV2

代码示例

	FINTLTranslatorVoiceV2Req req;
FString NativePath;

// 根据项目平台定义路径
#if PLATFORM_ANDROID
NativePath = FPaths::Combine(FPaths::ProjectPersistentDownloadDir(), TEXT("intl-test/000.wav"));
#elif PLATFORM_IOS
NativePath = FPaths::Combine(FPaths::ProjectPersistentDownloadDir(), TEXT("intl-test/000.wav"));
#elif PLATFORM_WINDOWS
NativePath = FPaths::Combine(FPaths::ProjectPersistentDownloadDir(), TEXT("intl-test/000.wav"));
#elif INTL_PLATFORM_SERIES_PS
NativePath = FPaths::Combine(FPaths::ProjectPersistentDownloadDir(), TEXT("intl-test/000.wav"));
#elif INTL_PLATFORM_SERIES_XBOX
NativePath = FPaths::Combine(FPaths::ProjectPersistentDownloadDir(), TEXT("intl-test/000.wav"));
#else
NativePath = FPaths::Combine(FPaths::ProjectPersistentDownloadDir(), TEXT("intl-test/000.wav"));
#endif
req.voicePath = NativePath;

// 商业游戏代码,详情请咨询您的业务管理员,使用不当将导致错误。
req_info.GameCode = "";
// 用于跟踪的唯一请求 ID
req_info.traceId = "";

UINTLSDKAPI::TranslateVoiceV2(req);